Website powered by

The Many-Faced God – Procedural Wall Material

Inspired by the concept of the Many-Faced God.

The facial sculpts were created in ZBrush, while the wall material and surface detailing were fully built in Substance Designer.

Focused on stone aging, depth carving, and seamless integration between sculpted and procedural elements.

Rendered in Marmoset Toolbag.

Feedback is welcome.